Commit: d977db77cd2583fe7342d4bf3b3e52d0d754f3ab
Author: Antonioya
Date:   Fri Jul 27 21:13:48 2018 +0200
Branches: greasepencil-object
https://developer.blender.org/rBd977db77cd2583fe7342d4bf3b3e52d0d754f3ab

UI: Change old Grease Pencil Paper and remove color

Now, the color is always white. We still keep internally the color field 
because maybe we reuse it in the future.

===================================================================

M       release/scripts/startup/bl_ui/space_view3d.py
M       source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py 
b/release/scripts/startup/bl_ui/space_view3d.py
index e397f8171ac..c33290e7bd6 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -4726,11 +4726,12 @@ class VIEW3D_PT_overlay_gpencil_options(Panel):
         view = context.space_data
         overlay = view.overlay
 
-        layout.prop(overlay, "use_gpencil_paper", text="Fade 3D Objects")
-
-        if overlay.use_gpencil_paper:
-            layout.prop(overlay, "gpencil_paper_color", text="Color")
-            layout.prop(overlay, "gpencil_paper_opacity", text="Opacity")
+        col = layout.column()
+        row = col.row()
+        row.prop(overlay, "use_gpencil_paper", text="")
+        sub = row.row()
+        sub.active = overlay.use_gpencil_paper
+        sub.prop(overlay, "gpencil_paper_opacity", text="Fade 3D Objects")
 
         layout.prop(overlay, "use_gpencil_grid", text="Show Plane Grid")
         if overlay.use_gpencil_grid:
diff --git 
a/source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl 
b/source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl
index 4c4c616a5b4..6832e3a0c80 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl
@@ -21,7 +21,7 @@ void main()
        }
 
        vec2 coord = vec2(dx * floor(uv.x / dx), dy * floor(uv.y / dy));
-       vec4 outcolor = vec4(color);
+       vec4 outcolor = vec4(1, 1, 1, 1); // replace by workspace background 
color vec4(color);
        /* if paper is disabled, the paper must be full transparent */
        if (usepaper == 0) {
                outcolor.a = 0;

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