Commit: d07a408a400e25e2e60131bf56065901d63e728c Author: Antonioya Date: Mon Aug 6 16:11:31 2018 +0200 Branches: blender2.8 https://developer.blender.org/rBd07a408a400e25e2e60131bf56065901d63e728c
GP: Fix Front z-depth display precision The zdepth 0 was clipped and need 0.000001 =================================================================== M source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl M source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl M source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl =================================================================== diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl index 35f47d6c418..d2cad4e44f7 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_fill_frag.glsl @@ -129,12 +129,15 @@ void main() /* set zdepth */ if (xraymode == GP_XRAY_FRONT) { - gl_FragDepth = 0.0; + gl_FragDepth = 0.000001; } - if (xraymode == GP_XRAY_3DSPACE) { + else if (xraymode == GP_XRAY_3DSPACE) { gl_FragDepth = gl_FragCoord.z; } - if (xraymode == GP_XRAY_BACK) { + else if (xraymode == GP_XRAY_BACK) { gl_FragDepth = 0.999999; } + else { + gl_FragDepth = 0.000001; + } } diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl index f092149430c..63f22e0f812 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl @@ -26,7 +26,7 @@ vec2 toScreenSpace(vec4 vertex) float getZdepth(vec4 point) { if (xraymode == GP_XRAY_FRONT) { - return 0.0; + return 0.000001; } if (xraymode == GP_XRAY_3DSPACE) { return (point.z / point.w); @@ -36,7 +36,7 @@ float getZdepth(vec4 point) } /* in front by default */ - return 0.0; + return 0.000001; } vec2 rotateUV(vec2 uv, float angle) diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl index 0bcfe8cddb7..f9054b44996 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl @@ -33,7 +33,7 @@ vec2 toScreenSpace(vec4 vertex) float getZdepth(vec4 point) { if (xraymode == GP_XRAY_FRONT) { - return 0.0; + return 0.000001; } if (xraymode == GP_XRAY_3DSPACE) { return (point.z / point.w); @@ -43,7 +43,7 @@ float getZdepth(vec4 point) } /* in front by default */ - return 0.0; + return 0.000001; } void main(void) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs