Commit: ff7429213899bfa802f3becc4377b4c07192ca64
Author: Campbell Barton
Date:   Wed Aug 8 15:52:25 2018 +1000
Branches: blender2.8
https://developer.blender.org/rBff7429213899bfa802f3becc4377b4c07192ca64

3D View: hide object centers in paint modes

Match 2.7x behavior

===================================================================

M       source/blender/draw/modes/object_mode.c

===================================================================

diff --git a/source/blender/draw/modes/object_mode.c 
b/source/blender/draw/modes/object_mode.c
index 675a2a02db8..85a56285625 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -2090,11 +2090,15 @@ static void 
DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, ViewL
        if (v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_ORIGINS) {
                return;
        }
+       const Object *obact = OBACT(view_layer);
+       if (obact->mode & OB_MODE_ALL_PAINT) {
+               return;
+       }
 
        const bool is_library = ob->id.us > 1 || ID_IS_LINKED(ob);
        DRWShadingGroup *shgroup;
 
-       if (ob == OBACT(view_layer)) {
+       if (ob == obact) {
                shgroup = stl->g_data->center_active;
        }
        else if (ob->base_flag & BASE_SELECTED) {

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