Commit: ff7429213899bfa802f3becc4377b4c07192ca64 Author: Campbell Barton Date: Wed Aug 8 15:52:25 2018 +1000 Branches: blender2.8 https://developer.blender.org/rBff7429213899bfa802f3becc4377b4c07192ca64
3D View: hide object centers in paint modes Match 2.7x behavior =================================================================== M source/blender/draw/modes/object_mode.c =================================================================== diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 675a2a02db8..85a56285625 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -2090,11 +2090,15 @@ static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, ViewL if (v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_ORIGINS) { return; } + const Object *obact = OBACT(view_layer); + if (obact->mode & OB_MODE_ALL_PAINT) { + return; + } const bool is_library = ob->id.us > 1 || ID_IS_LINKED(ob); DRWShadingGroup *shgroup; - if (ob == OBACT(view_layer)) { + if (ob == obact) { shgroup = stl->g_data->center_active; } else if (ob->base_flag & BASE_SELECTED) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs