Commit: 874b1a38af5f5ff3e0217f1c687b286cb8996c23
Author: Sebastian Parborg
Date:   Thu Aug 9 23:24:39 2018 +0200
Branches: soc-2018-npr
https://developer.blender.org/rB874b1a38af5f5ff3e0217f1c687b286cb8996c23

Tweak how potential folds are detected in opti wigg

===================================================================

M       source/blender/modifiers/intern/MOD_mybmesh.c

===================================================================

diff --git a/source/blender/modifiers/intern/MOD_mybmesh.c 
b/source/blender/modifiers/intern/MOD_mybmesh.c
index f86bedac34c..c44d6b952f1 100644
--- a/source/blender/modifiers/intern/MOD_mybmesh.c
+++ b/source/blender/modifiers/intern/MOD_mybmesh.c
@@ -3417,7 +3417,7 @@ static void optimization( MeshData *m_d ){
                                        int face_count = 
BM_vert_face_count(vert);
                                        int face_idx, vert_idx;
                                        int nr_inco_faces = 0;
-                                       float (*store_2d)[3][3] = 
BLI_array_alloca(store_2d, face_count);
+                                       float (*store_2d)[3][2] = 
BLI_array_alloca(store_2d, face_count);
                                        float *face_area = 
BLI_array_alloca(face_area, face_count);
                                        float tot_face_area = 0;
                                        float mat[3][3];
@@ -3500,7 +3500,7 @@ static void optimization( MeshData *m_d ){
                                                                
BM_face_calc_center_mean(f, P);
 
                                                                //Will this new 
vert pos create a potential fold?
-                                                               if( dot_v3v3( 
f->no, no ) < 0.5f ){
+                                                               if( dot_v3v3( 
vert->no, no ) < 0.5f ){
                                        fold = true;
                                                                        break;
                                                                }

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