Commit: c9bd61b37240ad000ae7ac4d49801e4afe3565b0 Author: Clément Foucault Date: Fri Aug 10 14:24:31 2018 +0200 Branches: blender2.8 https://developer.blender.org/rBc9bd61b37240ad000ae7ac4d49801e4afe3565b0
UI: Fix nodelink not touching inputs when noodle_curving is 0 =================================================================== M source/blender/editors/space_node/drawnode.c =================================================================== diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index a48a6faf69f..4dfbb92971b 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3353,7 +3353,16 @@ static bool node_link_bezier_handles(View2D *v2d, SpaceNode *snode, bNodeLink *l } /* may be called outside of drawing (so pass spacetype) */ - dist = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE) * 0.10f * fabsf(vec[0][0] - vec[3][0]); + int curving = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE); + + if (curving == 0) { + /* Straight line: align all points. */ + mid_v2_v2v2(vec[1], vec[0], vec[3]); + mid_v2_v2v2(vec[2], vec[1], vec[3]); + return 1; + } + + dist = curving * 0.10f * fabsf(vec[0][0] - vec[3][0]); deltax = vec[3][0] - vec[0][0]; deltay = vec[3][1] - vec[0][1]; /* check direction later, for top sockets */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs