Commit: c9bd61b37240ad000ae7ac4d49801e4afe3565b0
Author: Clément Foucault
Date:   Fri Aug 10 14:24:31 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBc9bd61b37240ad000ae7ac4d49801e4afe3565b0

UI: Fix nodelink not touching inputs when noodle_curving is 0

===================================================================

M       source/blender/editors/space_node/drawnode.c

===================================================================

diff --git a/source/blender/editors/space_node/drawnode.c 
b/source/blender/editors/space_node/drawnode.c
index a48a6faf69f..4dfbb92971b 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3353,7 +3353,16 @@ static bool node_link_bezier_handles(View2D *v2d, 
SpaceNode *snode, bNodeLink *l
        }
 
        /* may be called outside of drawing (so pass spacetype) */
-       dist = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE) * 0.10f * 
fabsf(vec[0][0] - vec[3][0]);
+       int curving = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE);
+
+       if (curving == 0) {
+               /* Straight line: align all points. */
+               mid_v2_v2v2(vec[1], vec[0], vec[3]);
+               mid_v2_v2v2(vec[2], vec[1], vec[3]);
+               return 1;
+       }
+
+       dist = curving * 0.10f * fabsf(vec[0][0] - vec[3][0]);
        deltax = vec[3][0] - vec[0][0];
        deltay = vec[3][1] - vec[0][1];
        /* check direction later, for top sockets */

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