Commit: a5d72bac8e2309470781d6a77335583bbfa0a903
Author: mano-wii
Date:   Tue Aug 14 16:10:35 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBa5d72bac8e2309470781d6a77335583bbfa0a903

Fix (unreported): misuse of GL Context when creating new window and/or 
rendering.

===================================================================

M       source/blender/render/intern/source/pipeline.c
M       source/blender/windowmanager/intern/wm_window.c

===================================================================

diff --git a/source/blender/render/intern/source/pipeline.c 
b/source/blender/render/intern/source/pipeline.c
index 510a4aa4685..9d220e181fa 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1043,12 +1043,14 @@ void RE_gl_context_create(Render *re)
 void RE_gl_context_destroy(Render *re)
 {
        /* Needs to be called from the thread which used the ogl context for 
rendering. */
-       if (re->gpu_context) {
-               GPU_context_active_set(re->gpu_context);
-               GPU_context_discard(re->gpu_context);
-               re->gpu_context = NULL;
-       }
        if (re->gl_context) {
+               if (re->gpu_context) {
+                       WM_opengl_context_activate(re->gl_context);
+                       GPU_context_active_set(re->gpu_context);
+                       GPU_context_discard(re->gpu_context);
+                       re->gpu_context = NULL;
+               }
+
                WM_opengl_context_dispose(re->gl_context);
                re->gl_context = NULL;
        }
diff --git a/source/blender/windowmanager/intern/wm_window.c 
b/source/blender/windowmanager/intern/wm_window.c
index f391c92b4ca..c5226a0b809 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -631,6 +631,10 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, 
const char *title, wm
        wm_get_screensize(&scr_w, &scr_h);
        posy = (scr_h - win->posy - win->sizey);
 
+       /* Clear drawable so we can set the new window. */
+       wmWindow *prev_windrawable = wm->windrawable;
+       wm_window_clear_drawable(wm);
+
        ghostwin = GHOST_CreateWindow(g_system, title,
                                      win->posx, posy, win->sizex, win->sizey,
                                      (GHOST_TWindowState)win->windowstate,
@@ -640,9 +644,6 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, 
const char *title, wm
        if (ghostwin) {
                GHOST_RectangleHandle bounds;
 
-               /* Clear drawable so we can set the new window. */
-               wm_window_clear_drawable(wm);
-
                win->gpuctx = GPU_context_create();
 
                /* needed so we can detect the graphics card below */
@@ -650,8 +651,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, 
const char *title, wm
 
                /* Set window as drawable upon creation. Note this has already 
been
                 * it has already been activated by GHOST_CreateWindow. */
-               bool activate = false;
-               wm_window_set_drawable(wm, win, activate);
+               wm_window_set_drawable(wm, win, false);
 
                win->ghostwin = ghostwin;
                GHOST_SetWindowUserData(ghostwin, win); /* pointer back */
@@ -689,6 +689,9 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, 
const char *title, wm
                /* standard state vars for window */
                GPU_state_init();
        }
+       else {
+               wm_window_set_drawable(wm, prev_windrawable, false);
+       }
 }
 
 /**

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