Commit: 265ec400ab1945cd7bc78d50b7d8f184c01fdd10
Author: Bastien Montagne
Date:   Mon Sep 3 17:32:46 2018 +0200
Branches: master
https://developer.blender.org/rB265ec400ab1945cd7bc78d50b7d8f184c01fdd10

ClosthCollision: fully avoid computing BVHTree when we have no collision 
objects to test against.

Followup to rBc6bbe6c5aac29, much more elegant solution to the problem. ;)

===================================================================

M       source/blender/blenkernel/intern/collision.c

===================================================================

diff --git a/source/blender/blenkernel/intern/collision.c 
b/source/blender/blenkernel/intern/collision.c
index 65c84187307..1df749ee842 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1339,6 +1339,14 @@ void cloth_find_point_contacts(Object *ob, 
ClothModifierData *clmd, float step,
        // static collisions
        ////////////////////////////////////////////////////////////
 
+       /* Check we do have collision objects to test against, before doing 
anything else. */
+       collobjs = get_collisionobjects(clmd->scene, ob, 
clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
+       if (!collobjs) {
+               *r_collider_contacts = NULL;
+               *r_totcolliders = 0;
+               return;
+       }
+
        // create temporary cloth points bvh
        cloth_bvh = BLI_bvhtree_new(mvert_num, 
max_ff(clmd->coll_parms->epsilon, clmd->coll_parms->distance_repel), 4, 6);
        /* fill tree */
@@ -1353,14 +1361,6 @@ void cloth_find_point_contacts(Object *ob, 
ClothModifierData *clmd, float step,
        /* balance tree */
        BLI_bvhtree_balance(cloth_bvh);
 
-       collobjs = get_collisionobjects(clmd->scene, ob, 
clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
-       if (!collobjs) {
-               *r_collider_contacts = NULL;
-               *r_totcolliders = 0;
-               BLI_bvhtree_free(cloth_bvh);
-               return;
-       }
-
        /* move object to position (step) in time */
        for (i = 0; i < numcollobj; i++) {
                Object *collob= collobjs[i];

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