"My problem with the word 'pivot' is that the objects origin may or may not be the pivot point in a transformation, and so referring to the object's (0,0,0) as the pivot point will often times be incorrect."
If you transform and it doesn't move around the pivot its because you *chose* to not transform around the pivot! I think you are over thinking things here and trying to end up with easier terminology you end up confusing it. The pivot is exactly what the word means, it will always be the transformation pivot in animation unless you choose to use another pivot by parenting or so. I don't think there could be any clearer word to describe what it does better. Also many other software packages like maya, 3dsmax, inkscape, flash, after effects not surprisingly use the term pivot. Daniel Salazar Cel: (506) 8366 8384 Offi: (506) 2219 0511 www.3developer.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
