ah I'm so jealous!
On Sun, Nov 29, 2009 at 2:49 AM, Ton Roosendaal <[email protected]> wrote: > Hi Nicholas, > > Congrats with commit number 25000! :) > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 29 Nov, 2009, at 7:10, Nicholas Bishop wrote: > >> Revision: 25000 >> >> http://projects.blender.org/plugins/scmsvn/viewcvs.php? >> view=rev&root=bf-blender&revision=25000 >> Author: nicholasbishop >> Date: 2009-11-29 07:10:26 +0100 (Sun, 29 Nov 2009) >> >> Log Message: >> ----------- >> UI: >> * Removed hardcoded shortcut keys in 3dview header tooltips >> * Removed an unused function >> >> Modified Paths: >> -------------- >> trunk/blender/source/blender/editors/space_view3d/view3d_header.c >> >> Modified: >> trunk/blender/source/blender/editors/space_view3d/view3d_header.c >> =================================================================== >> --- >> trunk/blender/source/blender/editors/space_view3d/view3d_header.c >> 2009-11-29 06:04:39 UTC (rev 24999) >> +++ >> trunk/blender/source/blender/editors/space_view3d/view3d_header.c >> 2009-11-29 06:10:26 UTC (rev 25000) >> @@ -1887,16 +1887,6 @@ >> } >> } >> >> -static int view3d_layer_icon(int but_lay, int ob_lay, int used_lay) >> -{ >> - if (but_lay & ob_lay) >> - return ICON_LAYER_ACTIVE; >> - else if (but_lay & used_lay) >> - return ICON_LAYER_USED; >> - else >> - return ICON_BLANK1; >> -} >> - >> /* Returns the icon associated with an object mode */ >> static int object_mode_icon(int mode) >> { >> @@ -1955,7 +1945,7 @@ >> >> uiBlockBeginAlign(block); >> uiDefIconTextButS(block, MENU, B_MODESELECT, >> object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) , >> - 0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode >> (Hotkeys: Tab, >> V, Ctrl Tab)"); >> + 0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode"); >> uiBlockEndAlign(block); >> >> /* Draw type */ >> @@ -1990,9 +1980,9 @@ >> block= uiLayoutGetBlock(row); >> >> if(v3d->twflag & V3D_USE_MANIPULATOR) { >> - uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, >> B_MAN_TRANS, >> ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate >> manipulator mode (Ctrl Alt G)"); >> - uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, >> B_MAN_ROT, >> ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate >> manipulator mode (Ctrl Alt R)"); >> - uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, >> B_MAN_SCALE, >> ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale >> manipulator mode (Ctrl Alt S)"); >> + uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, >> B_MAN_TRANS, >> ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate >> manipulator mode"); >> + uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, >> B_MAN_ROT, >> ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate >> manipulator mode"); >> + uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, >> B_MAN_SCALE, >> ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale >> manipulator mode"); >> } >> >> if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) + >> V3D_MANIP_CUSTOM) { >> @@ -2000,7 +1990,7 @@ >> } >> >> str_menu = BIF_menustringTransformOrientation(C, >> "Orientation"); >> - uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC, >> &v3d->twmode, 0, 0, 0, 0, "Transform Orientation (ALT+Space)"); >> + uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC, >> &v3d->twmode, 0, 0, 0, 0, "Transform Orientation"); >> MEM_freeN(str_menu); >> } >> >> @@ -2020,9 +2010,9 @@ >> >> row= uiLayoutRow(layout, 1); >> block= uiLayoutGetBlock(row); >> - uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, >> ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex >> select mode (Ctrl Tab 1)"); >> - uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, >> ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge >> select mode (Ctrl Tab 2)"); >> - uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, >> ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face >> select mode (Ctrl Tab 3)"); >> + uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, >> ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex >> select mode"); >> + uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, >> ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge >> select mode"); >> + uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, >> ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face >> select mode"); >> >> BKE_mesh_end_editmesh(obedit->data, em); >> } >> >> >> _______________________________________________ >> Bf-blender-cvs mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-blender-cvs >> > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
