Hi Alan, Here are a number of bugs that seem like they are specific to intel graphics cards. You could verify if you can redo them, and if possible try to fix.
Thanks, Brecht. http://projects.blender.org/tracker/?func=detail&aid=20389&group_id=9&atid=498 http://projects.blender.org/tracker/?func=detail&atid=498&aid=20007&group_id=9 http://projects.blender.org/tracker/?func=detail&atid=498&aid=20268&group_id=9 http://projects.blender.org/tracker/?func=detail&atid=498&aid=20375&group_id=9 http://projects.blender.org/tracker/?func=detail&atid=498&aid=19964&group_id=9 http://projects.blender.org/tracker/?func=detail&aid=20071&group_id=9&atid=498 http://projects.blender.org/tracker/?func=detail&aid=20184&group_id=9&atid=498 On Tue, Dec 15, 2009 at 1:10 AM, Alan Randolph <[email protected]> wrote: > I noticed in the Blender Developers Meeting notes this statement. "Help > needed! We need OpenGL developers who can compile and test Blender in > different configurations, especially ATI and Intel (gfx) environments. This > for sculpting (partial update, VBO) and buffer methods (double, triple, draw > to texture)" I would like to offer my help. I have one machine running > Windows XP, Intel Celeron 540, with an Intel 965 graphics chip set. I have > been using Blender for sometime now. Please let me know how I can be of any > help. My current SVN as of this writing is 25386. Seems to be running > great. I am also on most Blender forums as Tempus123 > Thank you > Alan > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
