Raul, You never cease to amaze the Blender community; thank you very much for your work!
On Thu, Dec 24, 2009 at 11:58 AM, Raul Fernandez Hernandez < [email protected]> wrote: > Hi all :) > > Fluid - Fluid interactions or Multifluids interactions are responsible > for a wide range of effects and events in nature and heavily used in the > CG insdustry. > While the Elbeem fluid simulator integrated in Blender is pretty > powerfull is designed for single fluid simulations (I mean, you can't > mix oil with water in it for example) but in SPH particles that is no > longer an issue :) and if that where achieved it will automatically > became a huge feature for the fluid particles :) > > So as my christmas present for the whole Blender community I have > implemented full multifluid interactions for the fluid particles in > Blender! > you can mix any number and any fluid types!! (hardware provided ;) ) > > I have sended Lapinou the videos for posting soon in my site, so check > it regularly: http://farsthary.wordpress.com > > I show there three videos, one where two fluids, red and blue, get fully > mixed, one with those get partially mixed and finally one with two > fluids that don't mix each other and form the well known fluid-fluid > interface or boudary. > > I'm very exited about it :) > > So far, fluid particles are almost ready and feature near complete in > the simulation side (after official commit we still add dynamic spring > arrays for shape gloas and rigid body like behavior), so now the main > issue remains the surface generation that will be tackled soon. > > After that Stephen and I will send a patch to Jahka for review. > > Have a nice christmas > Raul Fernandez > (Farsthary) > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
