Hi,

Bugfixes in 2.49 are welcome, but be careful to only and really do  
fixes, not breaking compatibility or other stuff... that way people  
can reliably update svn to get a better 2.49.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   [email protected]    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 31 Dec, 2009, at 8:23, Dalai Felinto wrote:

> Hello there,
> I hope you are all enjoying the holidays :)
>
> Can I commit bugfixes to the 2.49 branch? Or is it already "closed"  
> for commits?
>
> Cheers,
> Dalai
>
> http://blenderecia.orgfree.com
>
> 2009/12/31 Dalai Felinto <[email protected]>:
>> Revision: 25636
>>          
>> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25636
>> Author:   dfelinto
>> Date:     2009-12-31 08:17:14 +0100 (Thu, 31 Dec 2009)
>>
>> Log Message:
>> -----------
>> BGE bugfix: [#19476] Negative Lamps in BGE Do Not Function (in GLSL)
>> this bug was introduced in Blender 2.49 (probably my own fault, in  
>> other part of the code though while fixing support for IPOs in GLSL  
>> Lamps).
>>
>> The good news is: GLSL Lamps looks in BGE like working perfectly now.
>>
>> Multitexture on the other hand is not supporting "negative" lamps  
>> (with the checkbox option on).
>>
>>> From my search (svn blame+log) it looks like multitexture never  
>>> had negative lamp working. Actually in Blender 2.34 when this was  
>>> introduced in BGE (maybe in Blender as well?) I couldn't see  
>>> negative lamps working either. It's hard to test this with Blender  
>>> 2.34 though (it even crash with my test file).
>>
>> Modified Paths:
>> --------------
>>    trunk/blender/source/gameengine/Converter/ 
>> BL_BlenderDataConversion.cpp
>>
>> Modified: trunk/blender/source/gameengine/Converter/ 
>> BL_BlenderDataConversion.cpp
>> ===================================================================
>> --- trunk/blender/source/gameengine/Converter/ 
>> BL_BlenderDataConversion.cpp      2009-12-31 04:56:23 UTC (rev 25635)
>> +++ trunk/blender/source/gameengine/Converter/ 
>> BL_BlenderDataConversion.cpp      2009-12-31 07:17:14 UTC (rev 25636)
>> @@ -1633,12 +1633,16 @@
>>        lightobj.m_nodiffuse = (la->mode & LA_NO_DIFF) != 0;
>>        lightobj.m_nospecular = (la->mode & LA_NO_SPEC) != 0;
>>
>> +/*
>> +       NEGATIVE LAMP only supported in GLSL mode, and handled  
>> inside the lamp update function
>> +       code commented out now, to be removed or extended to  
>> multitexture mode
>>        if (la->mode & LA_NEG)
>>        {
>>                lightobj.m_red = -lightobj.m_red;
>>                lightobj.m_green = -lightobj.m_green;
>>                lightobj.m_blue = -lightobj.m_blue;
>>        }
>> +*/
>>
>>        if (la->type==LA_SUN) {
>>                lightobj.m_type = RAS_LightObject::LIGHT_SUN;
>>
>>
>> _______________________________________________
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>> [email protected]
>> http://lists.blender.org/mailman/listinfo/bf-blender-cvs
>>
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