Hi all,

During the vacation time, I was stuck in an Internet-free place (an issue), but 
without a mouse (more serious issue), so to keep my Blender experience as good 
as possible, I needed to get these shiny trackpad multitouch features 
operational !
So, based on trackpad pan work initiated by James Deery [his mail of Nov 5th 
2009], I've implemented the handling of the trackpad 2-fingers gestures :

- 2 fingers scroll (MOUSEPAN / GHOST_kTrackpadEventScroll event) pans the view
- 2 fingers pinch (MOUSEZOOM / GHOST_kTrackpadEventMagnify event) zooms the view
And in 3D view:
- alt + 2 fingers scroll rotates the view
- 2 fingers rotation (MOUSEROTATE / GHOST_kTrackpadEventRotate) rotates the 
view around the axis orthogonal to the screen (the 3rd axis !)

This is currently fully implemented for OSX (GHOST Cocoa fires the new events), 
but there must be some PC laptops with similar features that'll take advantage 
of this... PC users, can you confirm ? (I remember using a laptop with the 2D 
scroll features on its trackpad).
FYI, OSX implementation compiles from 10.4, though the 

In Ghost, I've currently implemented an auto-detection of the source 
peripheral, so that a regular mouse still sends MOUSEWHEEL events.
Apple special mice behave like trackpad (not configurable from documented API), 
so the mighty mouse trackball sends 2D scroll events. And the magic mouse touch 
gestures must be like trackpad's.

Do you think it should be kept in "auto" mode (wheel events for regular mouse, 
scroll/zoom/rotate events for trackpad/special mouse), or be an option user 
configurable ?

I've posted this as patch #20555 in the patch tracker : 
https://projects.blender.org/tracker/index.php?func=detail&aid=20555&group_id=9&atid=127
for your reviews, comments & suggestions.

Damien
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