When drawing the selection buffer AA should be disabled On Thu, Jan 7, 2010 at 7:20 PM, Mike Pan <madoni...@gmail.com> wrote: > For me, antialiasing had always causes box-select to behave strange when > 'occlude geometry' is turned on. Can anyone else confirm that? > > No AA: http://mikepan.com/files/misc/Capture.PNG > Forced AA: http://mikepan.com/files/misc/CaptureAA.PNG > Notice the orphan vertices in the second picture > > Nvidia Geforce 8800, Windows 7 64bit, latest Driver > > -mike > > > > On Thu, Jan 7, 2010 at 1:32 AM, William Reynish <bill...@me.com> wrote: > >> Hi Damien, >> >> I've tested your patch with anti-aliasing limited to the 3D view. At least >> on my system it looks really nice, and helps readability too, especially on >> busy scenes with lots of visible edges. Compare these images of a cage >> object: >> >> http://www.reynish.com/files/blender25/AA_on.png >> >> http://www.reynish.com/files/blender25/AA_off.png >> >> The AA version is more calm, because all the unneeded, distracting jaggies >> are gone, leaving smooth lines instead. >> On my Mac laptop with a 9600M GT I haven't been able to detect any slowdown >> when using AA, even when using Blender's benchmark timer. I'll have to do >> more thorough testing on heavier scenes to reveal any potential slowdown. >> >> Cheers, >> >> -William >> >> On 6 Jan, 2010, at 4:19 PM, Damien Plisson wrote: >> >> > I revert its default enabling for now, the facility in ghost is mainly >> meant for the BGE anyway. >> > >> > And we work using patches until finding a satisfactory solution for AA in >> blender (limited to 3D view, and selectable). >> > >> > Cheers, >> > >> > Damien >> > >> > >> > Le 6 janv. 2010 à 16:09, William Reynish a écrit : >> > >> >> (For some reason my mails keep getting denied. I'll try again at the >> risk of double posting) >> >> >> >> Hi Damien, >> >> >> >> I think AA is nice, but want to point out that it shouldn't be applied >> to the UI and controls themselves. The UI elements already have custom AA >> code, to make them look identical across different GFX cards, and to ensure >> they always render properly and quickly. Unfortunately your commit makes the >> UI widgets look very fuzzy, as you're applying AA to something which is >> already smooth. >> >> >> >> Here are two screenshots to illustrate this: >> >> >> >> http://www.reynish.com/files/blender25/UI_AA.png >> >> >> >> >> >> I'm all for having AA, but IMO it should be limited to the 3D view >> content (and perhaps other views too? Node Editor?) >> >> >> >> Cheers, >> >> >> >> -William >> >> >> >> >> >> On 6 Jan, 2010, at 3:59 PM, Brecht Van Lommel wrote: >> >> >> >>> Hi Damien, >> >>> >> >>>> OpenGL Anti-aliasing implementation for blender windows >> >>> >> >>> I'm not sure what your plans are, but this needs more work.. >> >>> >> >>> There should be a user preference as it is usually quite a bit slower, >> >>> for all drawing, but especially when working with detailed scenes. >> >>> >> >>> Further, the antialiasing should only be selectively enabled, i.e. >> >>> opengl multisampling state should be disabled by default and only >> >>> enabled for 3d view drawing or other places if it makes sense. Right >> >>> now it is also anti-aliasing for example the UI drawing, which makes >> >>> the widgets look blurry. >> >>> >> >>> Brecht. >> >>> _______________________________________________ >> >>> Bf-committers mailing list >> >>> Bf-committers@blender.org >> >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> Bf-committers@blender.org >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> > >> > _______________________________________________ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers >
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