Hi again when I started this project Erwin wrote:
> We recently got a contribution of real-time SPH for Bullet, without > the rendering, so if you come up with some good implementation under > the ZLib license, we could use that within the BGE. > > (this SPH implementation is both for CPU and CUDA/GPU, done by Rama > Hoetzlein, see http://www.rchoetzlein.com/eng/graphics/fluids.htm ) > > Good luck, > Erwin And now that I'm close to reach production levels how should I release it to be compatible with Blender and Bullet? Thanks in advance _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
