This looks good.  I'll have to take it for a test run, but looks like
it'll work well enough.  Any other modelers out there care to comment?

Joe

On Fri, Feb 12, 2010 at 2:15 PM, Martin Poirier <[email protected]> wrote:
> Hi William (and everyone),
>
> I've just committed changes that should be in line with what was discussed, 
> as well as two experimental choices. If people could review and discuss 
> further changes if needed, it'd be nice.
>
> Martin
>
> --- On Thu, 2/11/10, William Reynish <[email protected]> wrote:
>
>> From: William Reynish <[email protected]>
>> Subject: Re: [Bf-committers] Extrude Popup
>> To: "bf-blender developers" <[email protected]>
>> Received: Thursday, February 11, 2010, 9:25 AM
>> Hi Martin,
>>
>> That's good to hear. I can relax now ;)
>>
>> Cheers,
>>
>> -W
>>
>>
>> On 11 Feb, 2010, at 2:58 PM, Martin Poirier wrote:
>>
>> > Hey,
>> >
>> > The popup was supposed to be temporary. What you said
>> are all things that we've discussed before that should have
>> been taken care of by subsequent work (the popup is only
>> there to hold all the extrude macros until that is done).
>> >
>> > --- On Thu, 2/11/10, William Reynish <[email protected]>
>> wrote:
>> >
>> >> *Extrude Region / Individual should become two
>> operators,
>> >> keeping Extrude Region on the E shortcut. Either
>> that, or
>> >> it's one operator with two settings, which are
>> invoked with
>> >> two different hotkeys and two different entries in
>> the
>> >> toolbar.
>> >
>> > All the different extrude modes are already separate
>> macros. They can already be keymapped separately.
>> >
>> >> *Extrude vert/edge/face should just follow what
>> selection
>> >> mode you're currently in.
>> >
>> > This could be done with either a special polling
>> function for each macro (which would be wrong IMHO) or by
>> wrapping them in a py operator that checks the selection
>> mode and then calls the appropriate extrude operator.
>> >
>> > Martin
>> >
>> >
>> >
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