Last week I found an intersting paper. IIRC I heard brecht is working on a raytracing solution for GI in blender internal. Since lightcuts was already a blender GSOC project, I thought that maybe it could be useful for Durian.
"Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts" http://www.mpi-inf.mpg.de/~rherzog/ <http://www.mpi-inf.mpg.de/%7Erherzog/> http://www.mpi-inf.mpg.de/~rherzog/Papers/herzogEG09.pdf <http://www.mpi-inf.mpg.de/%7Erherzog/Papers/herzogEG09.pdf> I just wanted to let you know about this. I did not mean spamming the list, sorry if I did. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
