Am 24.02.2010 um 12:59 schrieb Nathan Vegdahl:

> I suspect the kind of jittered sampling used for motion blur in other
> renderers is not possible given Blender's rendering architecture.
> Maybe if blender had an option to render with pure raytracing.  But
> even then, there would have to be a lot of work put in to handle
> moving geometry in an optimized way.


What about the method which is linked two clicks away:

        http://www.rhythm.com/~ivan/pdfs/sketch2007.pdf

Basically they store a motion vector for each pixel, and blur the image 
afterwards. Easy to implement, better than simple image space blurs, but of 
course still with drawbacks: only the object which is frontmost in the 
concerned pixel gets blurred correctly. Occlusions and transparencies cannot be 
handled perfectly well.

Cheers,

Arne

-- 
Dipl.-Inform. Arne Schmitz              Phone   +49 (0)241 80-21817
Computer Graphics Group                 Mobile  +49 (0)151 29145947
RWTH Aachen University                  Fax     +49 (0)241 80-22899
Ahornstrasse 55, 52074 Aachen, Germany  http://www.rwth-graphics.de

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