I have attempted to make some improvements to blenders shaders. First, I have added a full Cook-Torrance shader. This is a highly flexible shading model controlled by IOR and RMS (both parameters already exist for the Blinn and WardIso shader).
Also, I have corrected a long-standing typo in fresnel_fac. It attempted to use a modified version of Schlick's approximation but had a wrong sign which I have corrected. It is now much easier to control and I have updated the tooltips in the RNA to match the correction. My patch is available at [http://www.pasteall.org/11350/diff] Also I am interested in the new render ideas at [http://durian.blender.org/development/render-development-plans/], [http://wiki.blender.org/index.php/Dev:2.5/Source/ShadingSystem], and [http://wiki.blender.org/index.php/User:Brecht/RenderIdeas]. Would this be a potential topic for a GSOC project? If so I would be interested in taking it on. Thanks, George Steel _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
