Align to view is a user preference though (not add at cursor, however). Martin
--- On Wed, 3/17/10, Campbell Barton <[email protected]> wrote: > From: Campbell Barton <[email protected]> > Subject: Re: [Bf-committers] Add Object Conventions and default behaviour > To: "bf-blender developers" <[email protected]> > Received: Wednesday, March 17, 2010, 10:26 AM > inconsistencies in adding objects I'd > consider a bug, please report them. > > On Wed, Mar 17, 2010 at 3:04 PM, Aurel W. <[email protected]> > wrote: > > Hi, > > > > I noticed that there is some inconsistency with adding > new objects, > > some scripts and extensions do this differently from > others. Also > > 'import' and 'add' should be treated differently, but > there is still > > much confusion about this. Can we come up with some > general behavior, > > which all extensions and internal add/import scripts > must implement? > > > > I also noticed some horrible new behavior when adding > obects. They > > will be added at the world origin, rather than on the > 3d cursor and > > won't be transformed by the current view matrix. I > consider this as > > bug for now and assume no one really thought, that > this would be a > > good default behavior. > > > > Aurel > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > __________________________________________________________________ Ask a question on any topic and get answers from real people. Go to Yahoo! Answers and share what you know at http://ca.answers.yahoo.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
