On Thu, Mar 18, 2010 at 6:00 PM, <[email protected]> wrote:
> Send Bf-committers mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://lists.blender.org/mailman/listinfo/bf-committers > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Bf-committers digest..." > > > Today's Topics: > > 1. Re: set "F6" pop-up-panel to pop-up automatically by User > Preference's selection (Mats Holmberg) > 2. Re: improved UV test grid (Hubert Nie?ko) > 3. improved UV test grid (improved UV Grid added as an option > with the default one) (shuvro sarker) > 4. Re: improved UV test grid (improved UV Grid added as an > option with the default one) (Hubert Nie?ko) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 18 Mar 2010 08:59:34 +0200 > From: Mats Holmberg <[email protected]> > Subject: Re: [Bf-committers] set "F6" pop-up-panel to pop-up > automatically by User Preference's selection > To: bf-blender developers <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=iso-8859-1 > > I've come across the same kind of bad popup-examples, from using Linux and > osX. As an example, Spaces and popups in osx is a horrid combination. But > these examples are just plain bad design and/or bad programming. > > I don't think the popup in this case needs to be so in-your-face. I liked > the mockup William made, it's evidently clear that the information shows > better in that mockup then it does hidden away in a toolarea, which in turn > might be hidden too. When adding an object, a new popup (or info-area) could > be shown on the side of the 3d-view, clearly visible but out of the way, so > that one can continue working without paying attention to it. And it should > disappear on it's own when not relevant anymore. > > Also, the information, and the parameters should remain editable after > doing basic operations on objects (mainly move, rotate, scale, undo, switch > edit/object mode). > > Cheers, > -mats > > On 18.3.2010, at 0.28, Roger Wickes wrote: > > > please dont misunderstand. I am all for a well-designed popup, at the > user's > > option, to execute startup scripts (User-Pref->Execute Autorun Scripts > upon Load: Yes/Always, No/Never, Ask me) > > where Ask Me gives a modal popup. > > > > and the popup is something like "Warning. The blend file you have opened > > contains a script set to execute automatically. Do you want to execute > it? > > Yes / No / Help" with a tag line to disable this notification popup in > User-Pref-.Execute Autorun Scripts. > > > > --Roger > > > > > > Check out my website at www.rogerwickes.com for a good deal on my book > and > > training course, as well as information about my latest activities. Use > coupon > > Papasmurf for $15 off! > > > > > > > > > > ________________________________ > > From: Seppo Tukiainen <[email protected]> > > To: Bf-comitters <[email protected]> > > Sent: Wed, March 17, 2010 2:16:51 PM > > Subject: Re: [Bf-committers] set "F6" pop-up-panel to pop-up > automatically by User Preference's selection > > > > > > > >> Mats Holmberg wrote: > > > >> I feel the problem really is that the panel is kind of "tucked away". > > > > > > > > This is what I ment in the firs place, because we can't deny that current > dependent parameters must be set just after adding the objects/tools in the > scene. > > > > I don't see why pop-ups are so unwanted by Ton, at least in this case. In > fact they simplifies and speed up the design prosess by allowing designer to > keep focus on the work. Program brings necessary information and parameter's > entry fields in correct place (right there where the focus is). If all are > correct just move you mouse, and panel vanish. Easy and quick! > > > > Yes, Ton is right that many other programs uses pop-ups, but maybe > because it's the best way to do it. > > > > This automatic pop-up method is at least the beter way to hadle this, > compared to that bottom-left-corner-panel. So why don't take advantage of > it? Panels are coded there already, just need to insert correct calls! > When the final solution sees daylight, consideration can be done again. > > > > > > > >> Mats Holmberg wrote: > > > >> My biggest concern is around the fact that currently editing important > properties, like amount of vertices on a circle, has to be done immediately > after adding the object. So, for example, tabbing into editmode to actually > see the vertices, destroys the possibilities of changing the amount... and > one has to start all over again. This was usual in previous 2.4x -series as > well. > > > > > > There is Outliner, which doesn't have so many functions, yet. Maybe, in > the future, object's properties can be reviewed and readjusted in there !?! > > > > > > > > br: Seppo > > > > > > > > > > > >> > >> On 17.3.2010, at 11.28, Ton Roosendaal wrote: > >> > >>> Hi, > >>> > >>> No, I would not do it this way. A UI should not move focus to > >>> (potentially) invisble things without you even knowing it did. It has > >>> the danger of inconsistancy, and gets annoying even. A UI should not > >>> think for users or assume things either. > >>> > >>> In my really honest opinion popup form-fill-in-menus are a sign of > >>> badly designed tools. It's just easier for the coder, that's why you > >>> see them all over. > >>> > >>> I realize this is just a UI concept, and the daily practice is of > >>> course more dirty and needs to find compromises between "get tool to > >>> work now" or "not get this tool at all". > >>> > >>> -Ton- > >>> > >>> > ------------------------------------------------------------------------ > >>> Ton Roosendaal Blender Foundation [email protected] www.blender.org > >>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > >>> > >>> On 16 Mar, 2010, at 18:56, Jonathan Williamson wrote: > >>> > >>>> Hey Ton, > >>>> > >>>> The "active input" is an interesting thought that could work very > >>>> well if > >>>> implemented right. I could see this working very well if the input > >>>> focus was > >>>> immediately placed in the operator panel, such that you could > >>>> numerically > >>>> input the values without ever clicking a second field. In other > >>>> words, to > >>>> place a new object it would work like this: > >>>> > >>>> 1. Shift + A > Add object > >>>> 2. Input is automatically shifted to operator field (e.g. number of > >>>> vertices, etc) > >>>> 3. Type in value(s) > >>>> 4. Press Enter to confirm > >>>> > >>>> The key would be to remove the need for any mouse movement. > >>>> > >>>> Jonathan Williamson > >>>> http://www.montagestudio.org > >>>> > >>>> > >>>> On Tue, Mar 16, 2010 at 12:26 PM, Ton Roosendaal <[email protected]> > >>>> wrote: > >>>> > >>>>> Hi, > >>>>> > >>>>> The design concept was to make tools remember previous settings. > >>>>> Another improvement would be to have a fast way to move 'active > >>>>> input' > >>>>> focus to buttons elsewhere (like right after for tool redo, on a > >>>>> hotkey). > >>>>> > >>>>> Only in last resort we should do things with popups. I still believe > >>>>> you can make an optimal workflow this way, better than popping up > >>>>> stuff all the time. Exceptions are possible, and user configs could > >>>>> allow, of course. > >>>>> > >>>>> -Ton- > >>>>> > >>>>> > ------------------------------------------------------------------------ > >>>>> Ton Roosendaal Blender Foundation [email protected] > >>>>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The > >>>>> Netherlands > >>>>> > >>>>> On 16 Mar, 2010, at 17:16, Jonathan Williamson wrote: > >>>>> > >>>>>> That would also be an improvement. > >>>>>> > >>>>>> Seppo's idea of creating a user preference for the pop-up is a good > >>>>>> one, as > >>>>>> there are people who do like like it and just want to add an object > >>>>>> immediately. Adding an object immediately can be particularly > >>>>>> helpful while > >>>>>> in Object mode if you are testing materials or anything like that, > >>>>>> then > >>>>>> vertex counts aren't your first concern. > >>>>>> > >>>>>> Jonathan Williamson > >>>>>> http://www.montagestudio.org > >>>>>> > >>>>>> > >>>>>> On Tue, Mar 16, 2010 at 11:10 AM, Carsten Wartmann > >>>>>> <[email protected]>wrote: > >>>>>> > >>>>>>> Jonathan Williamson wrote: > >>>>>>>> I absolutely agree with this. Very seldom do you (or I at least) > >>>>>>>> add a > >>>>>>> mesh > >>>>>>>> object and stick to the default parameters. I nearly always adjust > >>>>>>> circles > >>>>>>>> and such down to 12 vertices or so. > >>>>>>>> > >>>>>>> At least the tools should remember the last setting e.g the > >>>>>>> number of > >>>>>>> verts. > >>>>>>> > >>>>>>> Carsten > >>>>>>> _______________________________________________ > >>>>>>> Bf-committers mailing list > >>>>>>> [email protected] > >>>>>>> http://lists.blender.org/mailman/listinfo/bf-committers > >>>>>>> > >>>>>> _______________________________________________ > >>>>>> Bf-committers mailing list > >>>>>> [email protected] > >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers > >>>>> > >>>>> _______________________________________________ > >>>>> Bf-committers mailing list > >>>>> [email protected] > >>>>> http://lists.blender.org/mailman/listinfo/bf-committers > >>>>> > >>>> _______________________________________________ > >>>> Bf-committers mailing list > >>>> [email protected] > >>>> http://lists.blender.org/mailman/listinfo/bf-committers > >>> > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> [email protected] > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > _________________________________________________________________ > > Windows puhelimella saat enemm?n vastinetta rahoillesi. > > http://www.windowsmobile.fi > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > ------------------------------ > > Message: 2 > Date: Thu, 18 Mar 2010 08:05:45 +0100 > From: Hubert Nie?ko <[email protected]> > Subject: Re: [Bf-committers] improved UV test grid > To: bf-blender developers <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > shuvro: did you try this BLF_draw_buffer() function ? > I think I can write addtext python function doing it pixel one by one, > but it will have one small 3x5px or 4x7 font ;) and support chars 0-9 > A-F > I put array of 00 01 ... FF into image it in the middle of 32px > square, it will not be looking like on the prototype picture but > should be enough > hubert ?(szczuro) niecko > > > ------------------------------ > > Message: 3 > Date: Thu, 18 Mar 2010 17:03:55 +0700 > From: shuvro sarker <[email protected]> > Subject: [Bf-committers] improved UV test grid (improved UV Grid added > as an option with the default one) > To: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > This patch added the improved UV test grid as an option with the default > one. > That means now you can select any of the two grids from the menu. > The screenshots provided with the patch link will clarify this. > > The link of the patch is - > > > https://projects.blender.org/tracker/index.php?func=detail&aid=21660&group_id=9&atid=127 > > Thanks to Campbell Barton for guiding me. > > > Shuvro > > > ------------------------------ > > Message: 4 > Date: Thu, 18 Mar 2010 11:16:50 +0100 > From: Hubert Nie?ko <[email protected]> > Subject: Re: [Bf-committers] improved UV test grid (improved UV Grid > added as an option with the default one) > To: bf-blender developers <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > look like something is wrong, improved grid has only 4 colors instead of 8 > Hubert Nie?ko: Yes,you are right.There was a slight mistake in the code. I have fixed this and uploaded the correct path as follow up with two examples. please visit https://projects.blender.org/tracker/index.php?func=detail&aid=21660&group_id=9&atid=127 again. And thank a lot for pointing that out. Shuvro - ----------------------------- > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > > End of Bf-committers Digest, Vol 68, Issue 41 > ********************************************* > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
