a problem with enabling this by default is naming collisions. In Blender 2.5's python API I changed it to use mapping funcitons for user defined properties.
# these can co-exist obj.worldPosition = 1,2,3 obj["worldPosition"] = "Custom Property" So if the property sensor did this I think it would need to be an option "Internal Properties" - then select from a list. On Tue, Mar 23, 2010 at 8:42 AM, Campbell Barton <[email protected]> wrote: > for some properties its possible to add however worldPosition is a > vector which currently isnt supported by internal property types > (IIRC). > > On Mon, Mar 22, 2010 at 10:15 PM, Jeff <[email protected]> wrote: >> Hi, >> I'm wondering: in the game engine logic editor, for the property sensor and >> property actuator, is it possible to reference built in object properties >> like worldPosition, etc. I think something like that would be really >> useful. Also, is it possible to reference properties of other objects? >> >> Thanks, >> Jeff >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > - Campbell > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
