Hi Konrad, On Wed, Mar 24, 2010 at 1:14 PM, Konrad Wilhelm Kleine <[email protected]> wrote: > Concerning "multires sculpting", are you thinking of an adaptive mesh > resolution depending on the sculpting detail or do you think of a > specific increase of the Ptex "texture" file for the faces the artist is > working on? > The way I know blender, it "only" has different "mesh resolutions" for > the whole mesh and not for individual faces, right? Am I mixing things > up here? Probably by "multires sculpting" you meant the ability to use > Ptex with a multires mesh and using appropriate Ptex detail level for > the mesh's current subdivision level, right? > > On the other hand, it wouldn't make sense to increase the level of > detail of the whole Ptex file if the mesh resolution is increased. That > would be a waste memory, right?
Yes, integrating Ptex may not actually require any changes to the sculpting code, just multires. Currently Blender's subdivision surfaces / multires do not support adaptive subdivision, so they would not be able to take advantage of that Ptex feature yet. Although you could store a lower resolution than you sculpt for some faces, it just wouldn't have advantage while sculpting but would save memory/disk space outside of that. Alternatively adaptive subdivision support could also be a part of a summer of code project, though I may already work on the rendering part of that for Durian, that's unknown still. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
