Complementing: gdebugger has a trial for 7 days and is cross-plataform. The price is not cheap ($790 Node Locked and $2450 Floating - * Linux has only floating) but I believe they are other tools out there that can do similar and are open software. Not sure about interface, performance, ...
Cheers, Dalai 2010/3/24 Dalai Felinto <[email protected]> > Hi folks, > I watched the following video and I'm quite impressed: > http://nvidia.fullviewmedia.com/gdc2010/13-avi-shapira.html > > In BGE current profiling the whole Rasterizer is keep as an unique entry. > With this debugger you can actually see where is the actual bottleneck > (Fragment, Vertex, ...). The same can be applied for Blender I believe. > > When I find time I'll try to run it on simple BGE demos. I have a feeling > that this can help to fix some bugs we have (e.g. alpha flickering). Also > from a user perspective, that sounds as a handy tool to help > game optimization (assuming we can tackle the main BGE GL problems that may > be present). > > Maybe an interesting GSOC for someone? (to implement openGL Rasterizer > profile and fix/optimize BGE openGL errors)? > > Cheers, > Dalai > > http://blenderecia.orgfree.com > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
