okay thanks for the info... though that really (imo) should be better recorded on the windows/Blender 2.5 build instructions page (http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows); cmake is about as mentioned there as a runner up in a news report of the olympics... The header not being found was when I had a fair number of errors (ie 12000 lines of build log) so was building individual packages at a time so that I could more easily find and fix problems. Thanks again and I'll report back when I get cmake up and running for me; Pacific Morrowind/Nick On 29/03/2010 12:57 AM, Benoit Bolsee wrote: > Hi, > > The MSVC 2008 project files are maintained by myself and Andrea (more > Andrea these days). Personnally, I am not interested in supporting 2010 > project files, because it takes some time and because cmake should be > able to build usable project files at this time (previously, working > debug builds couldn't be done with cmake, but I fixed that problem some > time ago). So I would definately advise you to check cmake and report > any problem with it. > > To comment on your specific question, I would be surprised if the 2008 > project files couldn't be used directly in MSVC 2010: the conversion > show be smooth and easy. The include problem that you have is related to > an oddity in these projects that's coming from the past: the INT_ > projects, which correspond to the intern directory, copy their public > include files to a ..\build\msvc_9\intern\<project>\include directory > where the other projects are finding them. So you just need to build the > INT_ project first. Again, I'm surprised that you had the problem > because the automatic build order should take care of that. > > /benoit > > On Sun, 28 Mar 2010 17:19:53 -0700, Pacific Morrowind > <[email protected]> wrote: > >> Hi all; >> I have finally gotten around to starting on building the >> Blender source >> code myself so that I can test changes that I want to do. >> However I'm using MSVC 2010 express; for which there are no project >> files. So I have started converting the project files >> (unfortunately it >> is requiring quite a lot of manual changes as well as the >> solution/project automatic upgrade), when I'm done the manual changes >> I'll submit them for inclusion (unless someone of the blender >> team says >> that they would be unwanted or something like that). >> however I've found some errors/oddities in the blender source code: >> - hundreds of truncation from double to float and similar >> warnings (non >> fatal, and I'm guessing purposeful?) >> - a couple fatal errors; >> - a few of which I've figured out and were in the >> project files and >> could easily be changed even with my less than high skill >> level (and a >> few errors in the MSBuild 4.0 system - which does make me feel good >> since they are getting paid to program, and have years of coding >> experience and are still making errors - makes me feel higher skill >> level than I actually am) >> - only one (so far) in the blender code which I've traced and >> figured out a fix for: >> that is in /iksolver_plugin.c/ (which is in >> /\source\blender\ikplugin\intern\/); line 44 is currently >> [code]#include >> "IK_solver.h"[/code]. However that won't work with MSVC 2010 >> ( builder >> can't find the file). So to fix it I replaced it with [code]#include >> "..\..\..\..\intern\iksolver\extern\IK_solver.h"[/code]; This >> works fine >> for MSVC 2010. However I have no idea how the other build >> systems will >> respond to that change; so before I submit that as a patch >> could someone >> with some other build system test that out? >> >> If anyone can test that I'd be really grateful. Also sorry for my >> (rather apparent) inexperience and lack of knowledge on C++ >> programming. >> As you may be able to guess by this message I'm hoping to get >> involved >> in the Blender development and hope that I will be able to >> contribute at >> least a bit despite my currently very limited knowledge and >> experience. >> Pacific Morrowind (or Nick if you prefer) >> >> > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > >
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