Hi Shuvro, I'd hesitant to recommend API projects from developers who have not had to use similar API's before.
So rather then work on a project to improve the API you could choose a project that has this as a component. To accomplish this you would end up having to extend the API's but with real use cases. Off hand some examples... * Utility functions for dynamic loading terrain. * Loading a game over a network (characters, levels etc). * Create utility functions for path finding, NPC's * Basic in-game level editing, (moving objects about + instancing, then applying this back into blender after) A python utility module could be distributed with blender and used by games. On Sat, Mar 27, 2010 at 10:50 PM, Dalai Felinto <[email protected]> wrote: > Just to complement. > I gave Shuvro the idea of working with DDS without really understand how > much work that would take. > So if If that's not much work to a GSOC I would endorse the idea of having > other small tasks to be completed on top of that. > > I never participated on a GSOC though so I'm not sure of real timeframes > expend in researching, debuging, documenting, ... I would be surprised if a > "1 week project" become a 3 week project with all that. > > Regards, > Dalai > > 2010/3/27 Mitchell Stokes <[email protected]> > >> Here is the patch: http://www.pasteall.org/11985/diff >> >> It's pretty messy as I didn't get around to finishing it. I was >> planning to support DXT1, DXT3 and DXT5, which handles the most >> popular ones. If I recall correctly, adding more formats wouldn't have >> been too difficult. None the less, I know this patch took me less than >> a week. Maybe you could combine DDS with something else? That, or >> maybe work on BGE Py API changes. It would be nice to get other people >> to give their input as well. =/ >> >> Cheers, >> Mitchell Stokes (Moguri) >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
