Hi, I was investigating this bug report today "[#21760] Snap to Origin doesn't work" [1]. Its behaviour is a bit odd, in edit mode and object mode basically it's the same as scaling the selection to zero. Current behaviour with armatures in pose mode is even stranger, it tries to put the selected bones on top of each other, and repositions the joints in order to make them fit a bounding bug.
I thought this current behaviour was a bug, since by the name I thought this operator would offset the selection, so it's centered around the origin (i.e. if you have a mesh that's been edited and moved away from its origin, you can snap it back so that the shape is preserved, but it's now back at the object origin). To my surprise, I found the current 'scale to zero' behaviour is intended and has been like this in in earlier versions too (2.49, for one). Personally, I think the current behaviour is pretty pointless (scaling to zero) and this tool would be much more useful if it did what it seemingly advertises - offsets the selection to it's around the origin. So, I'm curious to see if anyone actually uses it, or has any other insights into why the current behaviour is useful. Otherwise I'm happy to either remove it entirely, or change it to the offsetting behaviour that I mention here. cheers, Matt [1] https://projects.blender.org/tracker/index.php?func=detail&aid=21760&group_id=9&atid=498 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
