Hi, I would like to publish my current flame simulation patch. I started this a few months ago as a little experiment to get into Blender coding.
http://www.pasteall.org/12202/diff Basic info on the targeted feature and motivation, apart from me learning Blender code, can be found here: http://wiki.blender.org/index.php/User:Phonybone/Fire_simulation The current code is able to produce some nice fire effects, for examples look here: http://www.vimeo.com/album/166313 It has a fair amount of bugs and missing features and is not svn-ready, which is why i just paste the patch here. As i said, it was just an experiment and i don't really feel compelled to continue working on this seriously (i am much more interested in improving the general particle system design, which proved to be a big hurdle for these kinds of extensions). However i also don't want to let this code rot on my harddrive, which is why i make it public for anyone willing to try it out. If someone is really interested i can of course continue development, but i just don't see that much need for it atm. The simulation is quite cumbersome to set up properly (partially due to volumetric rendering intricacies), so i wrote a tutorial: http://wiki.blender.org/index.php/User:Phonybone/Fire_simulation_tutorial For a list of missing features see here: http://wiki.blender.org/index.php/User:Phonybone/Fire_simulation_todo With the smoke simulator and the upcoming SPH implementation i think we already have some great tools to simulate fire in Blender. I may update the code and tutorial from time to time if feedback is positive, but i'd rather like to concentrate on particle system code design from now on. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
