While digging around through the BGE source code, I stumbled across
this nasty workaround/hack to disable vertex arrays when using display
lists on ATI cards:

http://www.pasteall.org/12224/cpp

Can anyone tell me why this is needed? A quick test in #blendercoders
with someone on an Intel Mac + ATI card found that commenting out the
!mATI check did not seem to affect anything.

Maybe this could be removed?

Cheers,
Mitchell Stokes (Moguri)
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