Thanks Nathan. I'm using a simplified Chinese windows 7 with a bunch of CJK fonts, I'm just looking for a way to make blender use them. It looks like Blender use a font that is hard wired in header files and there is no obvious way to change it.
Best regards, Yaohua Xiong On Tue, Apr 27, 2010 at 12:40 PM, Nathan Letwory <[email protected]> wrote: > Hi, > > Ah, sounds like a great patch. I'll test this too in the coming days. > Check http://en.wikipedia.org/wiki/Free_software_Unicode_typefaces to > find fonts to test with. > > /Nathan (jesterKing) > > On 04/27/2010 05:02 AM, Yaohua Xiong wrote: >> Hi, all >> I've add this patch in the hope that it will make displaying >> non-ASCII(more specifically CJK) filename possible. Currently I'm >> looking for a way to change the gui font to test it. Any suggestions? >> Thanks in advance. >> >> Best regards, >> Yaohua Xiong >> >> [#22176] Make winstuff to use unicode api >> >> Monitor (?) >> State: >> Open >> Date: >> 2010-04-27 01:54 Priority: >> 3 >> Submitted By: >> Yaohua Xiong (xiongyaohua) Assigned To: >> Nobody (None) >> Summary: >> Make winstuff to use unicode api >> >> Detailed description >> In this patch, the winstuff.c use unicode win32 api explicitly. The >> return value(mainly filenames and pathnames) are >> converted from wchar to utf8. I think this patch should make display >> of non-unicode filename possible, but I can't test >> it now, because there is no way to change the gui font. >> >> > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Yaohua Xiong Traffic and Transportation Engineering College, Tongji Univ. Cao An Road 4800#, Jia Ding District, Shanghai, China _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
