On Wed, Apr 28, 2010 at 4:06 PM, Benjamin Tolputt
<[email protected]> wrote:
> horace grant wrote:
>> no need for lua. python is the much nicer language. :p there is pypy
>> which supports sandboxing and which also gets cpython api compatible
>> at the moment.
>>
>> http://morepypy.blogspot.com/2010/04/using-cpython-extension-modules-with.html
>>
>> in 2 years or so (once pypy is more mature and python 3 compatible) it
>> should be no big problem to replace cpython with pypy. as another
>> benefit pypy will be much faster than cpython due to its jit compiler.
>>
>
> Whether Python is or isn't a nicer language depends on your point of
> view, so I won't debate that.



yes, you are right, but i (and i am sure many others too) would really
pity if python got removed from blender. if that really needs to
happen then it would be better in my opinion to use the language
agnostic mono instead of something like lua. i think mono has
sandboxing features too.



>
> However, the "sand-boxing" as presented in PyPy is very crude and will
> do nothing to fix the issues with Python in Blender. The major problem
> with Python in Blender is not that it can access files "in general" (as
> that is a REQUIREMENT of import / export scripts for example) but that I
> can access EVERYTHING Python can from every execution context. That is,
> I might only want Python to have access to other elements in the scene
> (say for a rig or controlling a particle simulation) but, so long as
> Python can access files (which, as I said, is *required*) everything
> executing Python code can.
>
> In Lua, AngelScript, Falcon, TinyScheme, etc it is possible to only
> expose to the execution context that which you want it to have access
> to. If you don't want it to read/write files - don't give it the
> necessary modules/functions. This is not possible in Python (everything
> is accessible everywhere) and the sand-boxing in PyPy is an "all or
> nothing" affair. Either you can access the file system or you cannot. No
> way to only restrict access in only some scripts (say those included in
> the untrusted .blend file) and not others (those installed by the
> end-user in the .blender/scripts directory). Not to mention the
> performance issues with the method PyPy users (dual processes - with all
> "sand-boxed" data needing to be marshalled between the Blender/Python
> process and it's sand-boxed proxy).
>
> Sorry, Python is designed in such a way as to make securing it an
> unlikely scenario.



maybe blender developers could contact the pypy developers and discuss
this whole thing? i am sure a solution can be found. pypy still is in
development and nothing is final.



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