Ideasman42, Have you a method of compiling + running from within QtCreator, after a svn up (from in QtC), that correctly constructs everything?
I can build properly the "first time", but unless I manually >rm -rf ~/blender-svn/build-cmake/bin/* , blender still shows itself as the "old" verison on the splash :) If I just open a term and run ~/blender-svn/build-cmake>ccmake ../blender then do a quick 'c' + 'g', then a make -j5, then i can go into QtC and everything will again build fine. I'm accustomed to QtC and really like using it for blender, but I'm still a little lost on how to make it update everything correctly. :( It's not a huge distraction if I do have to keep that term open and do it real quick between runs, but just curious if your streamlined workflow has a solution that I'm missing??? Thanks, Jae On Mon, May 10, 2010 at 12:50 AM, Campbell Barton <[email protected]>wrote: > On Mon, May 10, 2010 at 6:09 AM, Leif Andersen > <[email protected]> wrote: > > /me smacks himself: Blender can be updated from subversion within > QtCreator > > Tools -> Subversion -> Update Project "Blender" > > > > Thanks. :) > > > > ~Leif Andersen > > > > ---------- > > That was easy: > > http://www.appbrain.com/app/net.leifandersen.mobile.android.easybutton > > > > > > On Sun, May 9, 2010 at 21:43, Xavier Thomas < > [email protected]>wrote: > > > >> It is integrated in QT creator as it comes > >> > >> 2010/5/10 Leif Andersen <[email protected]>: > >> > That was very useful, thank you. I would like to know though, did you > >> get > >> > some sort of plugin to integrate SVN into QTCreator, it do you use > some > >> > other GUI client like rapidsvn, or do you just use the command line > >> inputs > >> > for svn? > >> > > >> > Thank you > >> > > >> > ~Leif Andersen > >> > > >> > ---------- > >> > That was easy: > >> > > http://www.appbrain.com/app/net.leifandersen.mobile.android.easybutton > >> > > >> > > >> > On Sun, May 9, 2010 at 18:50, Xavier Thomas < > >> [email protected]>wrote: > >> > > >> >> I also use this exact same config and was thinking of doing a video > >> >> tutorial on how to set it up because of the high frequency these > >> >> questions comes up in IRC. (But waiting for a sound card that > actually > >> >> works to record my sweet voice) > >> >> > >> >> In the meantime maybe adding some additional info here is good idea: > >> >> - You need at least version 1.3 to have code navigation/refactoring > tool > >> >> - The search box to quickly find a function or a open a file in the > >> >> lower left corner is really nice to avoid going through all the > source > >> >> code directories to find a file. > >> >> -You still can build with scons on the command line if you want to > but > >> >> it is slower. > >> >> > >> >> On a other hand KDevelop 4 works similarly (open the CMakelist.txt as > >> >> a project, choose a build dir and your done). > >> >> > >> >> For those who want a competitive analisys: > >> >> > >> >> QTCreator: > >> >> Pros > >> >> - Lightweight and fast > >> >> - CleanUI > >> >> - Using Cmake is easy > >> >> - Subversion tools for most tasks > >> >> - Good integrated debugger > >> >> Cons > >> >> - Code navigation/refactoring tools works only in opened files and > not > >> >> the whole scope, (#ifdef also mess things up) > >> >> - Inspecting values in the debugger is time consuming > >> >> > >> >> Kdevelop > >> >> Pros > >> >> - Using Cmake is easy > >> >> - Subversion tools for most tasks > >> >> - Great integrated debugger which permit inspecting values with just > a > >> >> mouse over > >> >> - Code navigation and refactoring tools almost perfect > >> >> Cons > >> >> - Slower but still light fast compared to eclipse/netbeans > >> >> - Bloated UI > >> >> > >> >> And for Debian users, both QTCreator and KDevelop are in the > >> repositories. > >> >> > >> >> > >> >> 2010/5/9 Campbell Barton <[email protected]>: > >> >> > Heres a page I wrote today about my IDE configuration on Linux, > which > >> >> > is similar to nexYon's and joe's > >> >> > I was thinking this might help GSOC students who use Linux, but > others > >> >> > may be interested too. > >> >> > > >> >> > This setup is nice because you can point QtCreator at an existing > >> >> > CMake build directory to get the IDE up and running quickly. > >> >> > It also doesn't rely on using QtCreator, you can keep building from > >> >> > the command line too. > >> >> > > >> >> > This document also goes into some details about getting faster > build > >> >> > times (~2 seconds, ~3 seconds with a change to a single C file) > >> >> > > >> >> > > http://wiki.blender.org/index.php/User:Ideasman42/CMakeQTCreatorLinux > >> >> > > >> >> > for visual people, heres a screenshot :) > >> >> > http://wiki.blender.org/uploads/a/a1/Qtc_blender_25.png > >> >> > > >> >> > -- > >> >> > - Campbell > > Thanks xavier for the info on kdevelop, I used the 3.x version for > some months, found it quite good except managed to crash its debugger > integration fairly frequently. > > I didnt get to test the recent kdevelop 4.x release yet so glad to > know its on par with QtCreator. > > For refactoring I use my own python script which can go over all files > and do things like search/replace, change order of args. I find this > better because I like to be able to refactor different languages and > being written in python makes it flexible. > > Note that I also tried eclipse, netbeans, codeblocks (a little) and > code-lite > in general I found these apps OK but not great at dealing with a > project as big as Blender. > In the case of netbeans and eclipse - they are not focused on C/C++, > they can be made to work OK with some configuring but suffer from > java-slowness. > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
