Hi there, currently ESC is used to cancel the input in a key button (e.g. Logic Editor Keyboard Sensor or key settings in User Preference).
In Blender Game Engine however we (originally) have to use ESC as a detected key for at least 2 reasons [1] and [2]. Is there any solution for that? Or we have to rethink this in BGE? Cheers, Dalai [1] - Legacy :) some people use ESC for custom key command [2] - ESC is the key used to quit the game. A traditional way to avoid the game to exit when someone presses ESC is assigning ESC to a keyboard Sensor and link it to a controller (of course that could be workarounded, but let's wait the outcome of this email) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
