Hi all :) Well, this is another code surprise I have prepared for the community ...
I fell in love with 3D Coat Voxel Sculptig and with Sculptris dynamic tesselllation on the fly , both approaches , although very different under the hood tackle the same problem: artistic freedom and unlimited clay, in both features there's no need to worry for polygon stretching while you sculpt! Some time ago I have contacted the developer of Sculptris hoping for hints or help to implement that on Blender, sadly he has not the time to do that. but anyway, I like challenges and having in my mind the goal, the path will be revealed ;) But few days ago with the revival of the Sculptris interest I decided to ush myself a little and at least implement a basic working prototype, but the results although still is non ready for production and I'm sure is not optimally implemeted, has surpassed my initial expectations for the first teration. Since Mesh/Sculpting is not my main field rigth now, I would preciate the further help of experienced devs on this are to make a decent/production ready implemetation of this very useful tool. I have sended to Lapinou a video showing it in action, so he will update soon my blog. http://farsthary.wordpress.com Keep in touch , I'm very excited about it and can't stop playing with it. warning: it lacks currently a lot of functionality and is not a Sculptris competitor, but every plant start as a seed ;) Cheers Farsthary _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
