Hi all, with the recent sculpt calculation optimizations there have been some nice performance gains. I'm curious how much performance gain is for really good hardware.
I'm on a iMac 2.8 GHz Core 2 Duo, with 2 GB Ram with the following settings start with a moderately number of face mesh (real faces 384 after 3 levels of multires then apply or maybe one level above that 1296 for 4 levels). turn off double sided (object data>double sided) turn on smooth shading (space bar>shade smooth) enter sculpt mode enable fast navigate in sculpt mode add a new multires modifier and add multiple levels of catmul clark I can get 25 million quads it is still fairly buttery sculpting for clay brush of various sizes. Unfortunately the amount of time swapping going from 6 to 25 million quads takes 15-20 minutes so I can't really go any higher. If someone has a piece of beast hardware (8GB ram or more, fast quad core or better), I'd be curious how many polys you can go to and what level is comfortable ie how many quads can you get and have buttery smooth sculpting with the clay brush (try different radiuss and strengths) how many quads can you sculpt on and it still be 'ok' performance (a very slight lag) how many quads can you reach 'period' if sculpt performance wasn't of interest. You will need to 'switch' to the sculpt SoC branch for this experiment. https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins Thanks, LetterRip _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
