==Current Projects== Farsthary is making progress on his 'unlimited clay'
http://farsthary.wordpress.com/2010/05/28/details-go-where-they-are-needed/ Hopefully he can commit his work soon. nazg-gul: is working on allowing modifiers to work with sculpt phonybone is working on a particle buffer recode http://wiki.blender.org/index.php/User:Phonybone/Modular_particle_system/Buffer_Management should allow animated emission rates and much more customized emission features He is also working on a made a node tree type info struct as proposed in the node code a generic type struct for node tree to get rid of the explicit NTREE_*** stuff it will make node code a little cleaner and easier to read ==GSoC== Here are the status reports Jason Wilkins - Sculpt Brush SoC status report http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000043.html http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000052.html Rohith B.V. - quad dominant remeshing SoC status report http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000044.html Leif Andersen - unit and function testing http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000045.html Nick Samarin - recast and detour (game path finding and navmesh) http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000046.html neXyon - game engine API http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000047.html http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000056.html Nicholas Bishop - multires http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000048.html Mitchell Stokes - GLSL Shaders http://mogurijin.wordpress.com/2010/05/28/gsoc-status-report-week-1/ Joshua Leung - physics design kit http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000053.html Mike Erwin - Pen Tablet and SpaceBall http://lists.blender.org/pipermail/soc-2010-dev/2010-May/000055.html Konrad Kleine - paint tools Konrad had some health issues this week. Hopefully he will get well soon. He did make some progress on stroke unification work. There is also a request for svn server upgrade SVN is on version 1.6.11, the server is using 1.4.3. This would make merging easier. ==2.5x== a coder familiar with X11 would be appreciated to help tackle X11 drag and drop? cmake + mingw (win32) works now ==Durian== brecht is working on hair Campbell is working on automating hair+cloth simulation's on the renderfarm. to render the whole film should take between 15-20 days 2k, 30min per frame max average 20min per frame average now. ~17000 frames _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
