Hi people. Did someone read this ? It's been posted yesterday, and it seams to me that's a great functionnality to be included in Blender.
The video demo is impressive, and I hope devs will see it that way too :). Mike. Le 31/05/2010 13:17, Vincent Nivoliers a écrit : > Hi all, > I'm contacting you to know whether you would be interested about a > paper I just got accepted. You can find the paper and video at > http://alice.loria.fr/~nivoliev/Seamless > > Currently the code is part of a graphite plugin, you might know the > software since you already worked with Bruno Lévy for LSCM, who is also > among the authors of this paper. It is therefore not in a very proper > state to be shared. Before cleaning up the code, we would like to know > whether you might be interested in these results. We tried to think the > paper as a useful contribution, however the effective users might have a > different opinion. > > At first we could try to build a clean graphite plugin for you to > test the thing if you are interested. Tell me from the paper if you > would like this. If you then feel it as worth the proper integration, we > would be glad to help you, by trying to deliver a more standalone > version of the code. > > Basically, there are distinct parts in the project. The first one is > not discussed in the paper and corresponds to grid preserving > parameterizations. You might have read about it, it is mostly used for > quad remeshing. The second part builds a texture atlas from such a > parameterization, and the necessary stuff for seamless mapping. The last > one is a texture fixing program correcting an input texture using the > stuff from the previous step to map it seamlessly on the atlas built > also in the previous step. The "integration" you see in the video is > just a two small scripts for importing and exporting meshes from blender > to graphite, so no real integration in fact. > > I hope you'll find it interesting, and thanks for the wonderful > software you develop. Most of the video was done using it (3D for the > animations, and VSE for the final assembly). > > Regards, > -- > Vincent Nivoliers > http://alice.loria.fr/~nivoliev > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Mickaël Guédon | ebrain Créatif 3D freelance : www.mickaelguedon.com Le Blender Clan communauté francophone sur Blender : www.blenderclan.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
