Well I'm an idjit :) Miscommunication that apparently is number of basemesh verts, not multires verts.
So the size increase is not very significant in most use cases, so please disregard my previous email. LetterRip On Mon, Jun 21, 2010 at 12:40 PM, Tom M <[email protected]> wrote: > Sergey and brecht, > > this seems like it would result in a large increase in the ram > requirements for high poly sculpting? > > I chatted with Sergey briefly and asked what ram increase this would > have on ram. > > He said it would increase ram requirements by the size of MVert (24 > bytes) * the number of verts > > so for 20 million quads which is what I'm sculpting on for a 2GB ram > imac, that would be a > > 20 000 000 * 24 bytes = 457.763672 megabytes > > that is a huge percentage increase in ram usage, will cut the maximum > size mesh you can sculpt on by 30%-50% when you don't have any > shapekeys. > > LetterRip > > > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
