On Mon, Jul 5, 2010 at 12:41 PM, Jonathan Williamson <[email protected]> wrote: > I know there may not be a good answer to this, but I wonder if I might > inquire into any rough timeframes if and when the GSOC projects (specifically > JWilkins sculpt) might be committed into trunk?
Hi Johnathan, we are hoping to have it included in this release and plan on merging ASAP. All known bugs are fixed, and the UI has been changed to address the critiques that brecht provided. Jason is currently dividing the code into reviewable chunks to make it easier for brecht and nicholasbishop to render their judgement on what parts of the changes, if any can be included into trunk. Also the mesh hiding that was added to the multiresbranch and (hopefully) the return of being able to propogate levels to the base mesh in the multires branch might be added also for this release. Nothing else is planned to go into head till after the official release. LetterRip > I ask because one of the chapters in my upcoming Introduction To Character > Creation In Blender book focuses on sculpting and I wonder if I should push > the publication date back in order to include the GSOC enhancements? > > Currently the manuscript completion deadline is August 10th. > > Thanks! > > -Jonathan Williamson > > Sent from my iPhone > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
