Hi Joerg, you may have to update that for gameplayer too, don't? If that's the case this would be in source/gameengine/GamePlayer/ghost/GPG_Application.cpp
Cheers, Dalai 2010/7/8 Joerg Mueller <[email protected]>: > Revision: 30129 > > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30129 > Author: nexyon > Date: 2010-07-08 19:47:46 +0200 (Thu, 08 Jul 2010) > > Log Message: > ----------- > Fix for ipo conversion on file transition in the game engine. > > Modified Paths: > -------------- > > branches/soc-2010-nexyon/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp > > Modified: > branches/soc-2010-nexyon/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp > =================================================================== > --- > branches/soc-2010-nexyon/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp > 2010-07-08 17:46:56 UTC (rev 30128) > +++ > branches/soc-2010-nexyon/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp > 2010-07-08 17:47:46 UTC (rev 30129) > @@ -392,6 +392,12 @@ > AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, > scene->audio.doppler_factor); > AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, > scene->audio.distance_model); > > + // from see blender.c: > + // FIXME: this version patching should really be part > of the file-reading code, > + // but we still get too many unrelated > data-corruption crashes otherwise... > + if (blenderdata->versionfile < 250) > + do_versions_ipos_to_animato(blenderdata); > + > if (sceneconverter) > { > // convert and add scene > > > _______________________________________________ > Bf-blender-cvs mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-blender-cvs > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
