--shadow pass useful for compositing 3D + live footage. Nope, don't throw that away. Haven't tested shadow only material layer mentioned above as a solution, but it doesn't sound very user-friendly.
--envmaps The reflection equivalent of shadow-maps. If keeping the latter, why not the former too? Besides they are quite fast to render! Especially useful for games, good use-case is baking textures. Actually there are quite many envmap face setups used in games and I'd like to see them integrated to blender sometime. See for instance http://www.cgtextures.com/content.php?action=tutorial&name=cubemaps _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
