Hi, since new documentation for rigging, constraints, and animation is going to be put in the manual, sometimes ago in #blenderwiki we were talking about rigging naming conventions (how to call bone ends) and after some debate we ended up asking opinions in #blendercoders too.
It seemed that all the present people agreed (including Ton) that it makes more sense that a bone has a "root" and a "tip" rather than a "head" and a "tail", because chains can go upward (spine) or downward (legs) hence the concept of the tail being higher that the head seemed weird. The Blender Summer of Documentation tutorials use "root" and "tip" too, for example, see http://wiki.blender.org/index.php/Doc:Tutorials/Animation/Armatures/BSoD/The_Armature_Object#Armature_Edit_Mode The new docs would use root and tip too: see the upcoming http://wiki.blender.org/index.php/Doc_talk:Manual/Rigging/Armatures/Bones#Bones What's the general idea about change from "Head" and "Tail" to "Root" and "Tip" in the UI and in the API? Regards, Luca _____________________________ http://www.mindrones.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
