Hi all, Are there plans to allow Blender to have a variable/user settable up-axis?
Right now there is a problem when exporting from Blender to a y-up application (Unity3D in my case, but Maya is another example). Simply rotating everything 90 degrees about the x-axis does NOT fix the problem, all it does is pollute your transforms; something that becomes a PITA when dealing with game development. A full matrix transposition needs to occur to get the correct results (in the case of swapping between z-up and y-up the 2nd and 3rd columns of the transform matrix need to be swapped, as well as the 2nd and 3rd rows). I see that Maya has (or at least had last time I used it) a user settable up-axis, so this does seem to be something that will be useful in production situations. I have tried to fix this problem myself in the FBX exporter, but so far it has been quite a challenge, given the size of the fbx exporter and the number of places that matrices need to be transposed. I am hoping that an official and proper inplementation might be somewhere on the horizon. Thanks, Keith _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
