Hi,

A plugin context is not really the right solution here, the system
needs to be made extensible in such a way than arbitrary tabs can be
added by python scripts. I'm not sure yet how to implement that, but
doing it the way you propose means going back to the scripts window in
a way, and the intention is to have plugins integrate as if they were
native tools.

Brecht.

On Sun, Aug 1, 2010 at 12:53 AM, Sebastian Korczak
<[email protected]> wrote:
>  Hi,
> what do you think about blender context for plugins with special tab on
> properties editor type?
> Tool Shielf is sometimes too small for lots of properties and operators...
>
> I'm using my own context for my 3d scanner interface (in progress):
>
> screen: http://www.pasteall.org/pic/4858
> diff: http://www.pasteall.org/14713/diff
>
> --Sebastian Korczak
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