Hi all, I've written some docs on the render branch changes, more coming: http://wiki.blender.org/index.php/Dev:2.5/Source/RenderBranch
I'll also release a patch for the new shading nodes, however they are only in a prototype stage and far from finished. There's no clear plan yet for when to merge the render branch changes (and I couldn't really discuss it properly yet before the Octane announcement). There's a few options: * Merge as soon as possible, so it ends up in 2.6. This means the changes then would be available immediately, disadvantage is that we make trunk more unstable, and have to break render compatibility twice, assuming a new shading refactor happens in a following release. * Merge after the 2.6 release. This means it will take a bit longer, but not get in the way of current bugfixing work to get a release out. Does most likely mean breaking render compatibility twice. * Merge along with a shading nodes refactor. It's unknown when this would be done, and I can't be involved with it much. Means everything can be changed at once and tested better. I looked into merging only "safe" changes that would not break compatibility much, but this seems to be very difficult, so I can't see other options. My personal preference would be to merge things after 2.6, maybe at that time others may be interested / have the time to improve things further. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
