Thanks for the feedback, Updated SVN and the wiki (which is only for display) http://wiki.blender.org/index.php/User:Ideasman42/rna_rename
- distance_3d_rest, neXyon asked to keep the word reference reference - removed total from ColorRamp - from looking at the code it seems this is a scale: real_world_size -> simulation_scale - ok to use roughness and hardness - render_detail, viewport_detail -> render_resolution, resolution - other changes made as you suggested. On Tue, Aug 17, 2010 at 8:33 PM, Brecht Van Lommel <[email protected]> wrote: > Hi Campbell, > > Thanks for doing this tedious work. I read over the list, noticed these. > > Brecht. > > > Actuator|SoundActuator.max_distance_3d -> distance_3d_max: float > "The maximum distance at which you can hear the sound" > Actuator|SoundActuator.reference_distance_3d -> distance_rest_3d: > float "The distance where the sound has a gain of 1.0" > > I would use distance_3d_rest for consistency with distance_3d_max. > > ColorRamp.total -> count: int, "(read-only) Total number of elements" > > Property should be removed, can use len(ramp.elements). > > FluidSettings|DomainFluidSettings.real_world_size -> size_worldspace: > float "Size of the simulation domain in metres" > > Don't think this new name is right, looks light some scale factor > for physical units? > > ID|Material.roughness -> rough: float "Oren-Nayar Roughness" > ID|Material.specular_hardness -> specular_hard: int "NO DESCRIPTION" > TextureSlot|MaterialTextureSlot.hardness_factor -> hard_factor: > float "Amount texture affects hardness" > > Would not change these names, "roughness" is a standard name, but > perhaps a matter of preference. > > ID|MetaBall.render_size -> render_detail: float "Polygonization > resolution in rendering" > ID|MetaBall.wire_size -> viewport_detail: float "Polygonization > resolution in the 3D viewport" > > Would use "resolution" instead of "detail". > > ID|ParticleSettings.ren_as -> render_method: enum "How particles > are rendered" > > Would use "type" instead of "method" here. > > ID|Texture|CloudsTexture.stype -> subtype: enum "NO DESCRIPTION" > ID|Texture|MarbleTexture.stype -> subtype: enum "NO DESCRIPTION" > ID|Texture|StucciTexture.stype -> subtype: enum "NO DESCRIPTION" > ID|Texture|VoronoiTexture.coloring -> color_mode: enum "NO DESCRIPTION" > ID|Texture|WoodTexture.stype -> subtype: enum "NO DESCRIPTION" > > Would use "color_type", "marble_type", "stucci_type", > "voronoi_type" and "wood_type". > > PointDensity.vertices_cache -> vertex_cache_coords: enum > "Co-ordinate system to cache vertices in" > PointDensity.particle_cache -> particle_cache_coords: enum > "Co-ordinate system to cache particles in" > > Would use "space" instead of "coords" > > MaterialVolume.lighting_mode -> light_mode: enum "Method of > shading, attenuating, and scattering light through the volume" > > Would use "method" instead of "mode". > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
