I totally agree w/ you. I'm using Collada in that way too. Perhaps Collada would need a bake geometry exporter in a same way that Alembic would do. But Collada cross-software I/O is a mess. Everybody is getting it's own interpretation, and you don't have full support of all feature in every software. And I know it because I have done an Importer/Exporter in LUA before and the Spec file was so big that I finaly started to take a look at the XML myself and import only what I needed. which was totally wrong to do, but faster, and I'm pretty sure that's what does many software :p w/ something like Alembic, done by company such as those, it might remain a bit more mature and constant in implementation (hopefully)
François 2010/8/24 Benjamin Tolputt <[email protected]> > François T. wrote: > > I don't see any common stuff w/ Collada actually. > > > > Cool. I didn't have enough knowledge to say either way, but did want to > be sure it wasn't going to replace the Collada interop for something > else untried/untested. > > For the record, I use Collada as the data format for a multi-software > pipeline for my projects (I cannot convince my animator to move to > Blender); so I am well aware of the mismatch between platforms. It is, > however, the best we have at the moment and so I would be hesitant to > move to something else without proven benefits :) > > -- > Regards, > > Benjamin Tolputt > Analyst Programmer > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
