Hello. You might have seen ZBrush's GoZ, the bidirectional integration between ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it works, it makes the workflow much more fluid and helps the creative artists. I'd like to implement something similar for Blender, not just for ZBrush but other applications as well, and I was wondering if using the OBJ format would be the right approach. That's what ZBrush does, export to OBJ and then use a pair of scripts, one of each side, to make the loading and import/export completely automatic.
Would this be feasible with the Blender OBJ import/export scripts or I should work on a new solution? Thanks in advance. Paolo Ciccone www.preta3d.com www.paolociccone.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
