Hi Andrew,

>Here is the result http://www.youtube.com/watch?v=cgRCqUIjnXc

which screencaster do you use?

BTW the feature was requested
http://www.blender.org/forum/viewtopic.php?t=18053 ,
I suppose that glReadPixels ( and renaming RGB colors in code ) in the same
place you render a triangle for cursor then sending it to ffmpeg - will
make
an internal screencaster. Faster reading will  be achieved by the use of
OpenGL PBO like in nvidia example
http://developer.download.nvidia.com/SDK/9.5/Samples/DEMOS/OpenGL/TexturePerformancePBO.zip
from http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html

<http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html>so in
case you figure out this all - then it might be a great patch.

The correct structure will then be applied by core team.

Best regards
Sergey

>
>
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