Hi Andrew, >Here is the result http://www.youtube.com/watch?v=cgRCqUIjnXc
which screencaster do you use? BTW the feature was requested http://www.blender.org/forum/viewtopic.php?t=18053 , I suppose that glReadPixels ( and renaming RGB colors in code ) in the same place you render a triangle for cursor then sending it to ffmpeg - will make an internal screencaster. Faster reading will be achieved by the use of OpenGL PBO like in nvidia example http://developer.download.nvidia.com/SDK/9.5/Samples/DEMOS/OpenGL/TexturePerformancePBO.zip from http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html <http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html>so in case you figure out this all - then it might be a great patch. The correct structure will then be applied by core team. Best regards Sergey > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
