On Sat, Oct 9, 2010 at 12:39 PM, Tobias Oelgarte <[email protected]> wrote: > Hello, > > I make big steps forward, but i get some unexpected results. Now i guess > i made an error to ignore "edcode" from "MFace". Somehow i can assume > multiple meanings for this variable. They define in which order the quad > is build, but are the codes, > > #define ME_V1V2 1 > #define ME_V2V3 2 > #define ME_V3V1 4 > #define ME_V3V4 4 > #define ME_V4V1 8 > > supposed to work? > > Greetings Tobias Oelgarte
Looks like the only reason this is kept is so old files can be correctly loaded - this was set if the side of a face would draw an edge (before blender had edge data). The flags are used by the rendering engine but in the VlakRen struct, unrelated to modifiers. So for writing a modifier you can just ignore the edcode flag. -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
